Not even a literal trail of breadcrumbs can save you in this digital wonderland/prison. Antichamber is a modern-day labyrinth, and Bruce has taken a step beyond Daedalus’ creation. Creator Alexander Bruce has built a masterpiece of a game that intentionally dismisses foundations of development like plot, characters, and linear gameplay. And like a good book that leaves readers in a daze, Antichamber is about deep puzzles that are almost always solved by subtle solutions. Players learn new skills on each new level and earn an upgradeable tool for gathering and placing blocks, adding complexity to puzzles. A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.The entire journey focuses on player discovery through exploration and sandbox experimentation.Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.An enormous, seamless non-Euclidean world to explore.Mind-bending challenges that will subvert your expectations at every twist and turn.A deeply psychological experience that will make you question everything you know about how a game works.Antichamber was also supported by the Indie Fund. Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward. Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted.
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